Mario and Sonic at the Olympic Winter Games Ds Box Art

2009 video game

2009 video game

Mario & Sonic at the Olympic Winter Games
Mario & Sonic Winter.jpg

North American Wii cover art

Developer(s) Sonic Team
Racjin
Publisher(south)
  • JP/KO: Nintendo[ii]
  • NA/European union: Sega[two]
Manager(s) Takashi Iizuka (Wii)[iii]
Eigo Kasahara (DS)[3]
Producer(south) Osamu Ohashi[3]
Hiroshi Sato[3]
Artist(southward) Kazuyuki Hoshino (Wii)[3]
Hitoshi Furukubo (DS)[3]
Composer(s)

Sega Digital Studio

  • Wii:
    Fumie Kumatani
    Naofumi Hataya
    Hideaki Kobayashi
    Jun Senoue
    Tadashi Kinukawa
    Teruhiko Nakagawa
    Tomonori Sawada
    Nintendo DS:
    Naofumi Hataya
    Tatsuya Kozaki
    Tomoya Ohtani
    Hideaki Kobayashi
    Tadashi Kinukawa
    Kenichi Tokoi
    Mariko Nanba
    Yusuke Takahama
    Fumie Kumatani
Serial Mario & Sonic at the Olympic Games
Platform(s) Wii, Nintendo DS
Release
  • NA: October 13, 2009[ane]
  • EU: October xv, 2009[ane]
  • AU: October 16, 2009[1]
  • JP: November v, 2009[1]
Genre(due south) Sports, party
Mode(s) Single-player, multiplayer

Mario & Sonic at the Olympic Winter Games [a] is a 2009 sports and party game developed by Sega. Similar its predecessor, it was published by Nintendo for Japan and Korea and by Sega in the Western globe. The game is officially licensed by the International Olympic Committee (IOC) through sectional license International Sports Multimedia. The game is the third official crossover title to feature characters from both Mario and Sonic's respective universes, the showtime and second beingness the game'due south predecessor Mario & Sonic at the Olympic Games and Super Nail Bros. Brawl respectively. Information technology was released on the Wii and the Nintendo DS in Oct 2009, and is the outset official video game of the 2010 Winter Olympic Games.[two]

Mario & Sonic on the Wii and DS is a collection of events based on the Olympic Winter Games. Players can assume the role of a Mario or Sonic grapheme while competing against the others in these events. The game features all of the playable characters that were present in its predecessor, too as four new characters.[2] [five]

The game was a critical and commercial success, selling 5.67 one thousand thousand copies worldwide and received positive reviews from critics. A third installment, named Mario & Sonic at the London 2012 Olympic Games, was released for the Wii in Nov 2011 and on the 3DS in February 2012.[6]

Gameplay [edit]

Mario & Sonic at the Olympic Wintertime Games retains the gameplay mechanics of its predecessor, decision-making an on-screen character through authentic Olympic events with the specific tailored controls for the Wii and DS. Different its predecessor, some of the events in the Wii game tin can employ the Rest Board accompaniment, but information technology is not a requirement.[5]

All of the playable characters from the previous game render in addition to 4 new characters.[5] [7] It has been announced via the Nintendo Channel, that this game will accept WiiConnect24 capability and the player tin can use their Miis in-game. A new feature added to the player's Mii is the ability to customize the Mii'south apparel.[8] The sequel introduces a Festival fashion in the Wii version that allows the player to make their way through the entire Olympic Games, from opening ceremony to closure.[5] The multiplayer way offers "co-op and competitive gameplay" whereas the DS version will use its wireless capabilities.[2] The DS analogue has "Adventure Tours" where players tin can accept quests and challenge bosses and to cease Dr. Eggman and Bowser before they can finish the Olympics past kidnapping the Snow Spirits. DS Download Play is possible for those without an private re-create of the game.[five]

Development [edit]

In January 2009, a rumor from Spanish Nintendo magazine Nintendo Acción mentioned a sequel to Mario & Sonic at the Olympic Games would be created for the 2010 Winter Olympics.[ix] Both IGN and Eurogamer received confirmation on the games' existence, with IGN stating the game volition exist announced within the following month.[10] [xi] Dennis Kim, licensing and merchandising director for the event, stated in February that a Mario & Sonic title "[is] being discussed and planned for Vancouver". Kim also stated "Vancouver 2010" and the IOC volition share royalties from this game.[12] In the aforementioned month, the sequel titled "Mario & Sonic at the Olympic Winter Games" was officially announced via a joint printing release by Sega and Nintendo on Feb 12, 2009. The game was announced as being developed past Sega Japan nether the supervision of Shigeru Miyamoto.[2] This championship is the tertiary video game collaboration between Nintendo and Sega.[xiii] According to gaming site IGN, evolution began immediately subsequently the initial Olympic game was released in November 2007.[5] In the months leading to the game'south release, in which Nintendo unveiled and released the Wii MotionPlus accompaniment, Sega contemplated calculation support for the accompaniment in the Wii version, only ultimately nixed it because the developers were non sure whether the Wii MotionPlus would be widely used.[5] Information technology was subsequently incorporated into Mario & Sonic at the Sochi 2014 Olympic Winter Games for the Wii U.

An iPhone OS app version was released in January 2010 by Sega. Due to simply containing Sonic characters, the game is only titled Sonic at the Olympic Winter Games.[fourteen]

Reception [edit]

The Wii version of Mario & Sonic at the Olympic Winter Games received a more often than not positive reaction from critics.[25] The Wii version had a college score than the DS version.[26] GameRankings lists the average scores as 77.86% for the Wii version and lxx.95% for the DS.[27] [28] IGN said of the Wii version that "Most of the events likewise employ a whole lot of waggle or over-exaggerated controls where it could have fabricated for a meliorate experience", giving the Wii version a vi.5.[29] 10-Play's Adam Sessler asserted that the Wii version of the game is not that hard and the events interesting, but he claimed that the controls are too easy, despite praising the Dream Events. Accordingly, he gave information technology a three out of 5.[thirty] GameSpot agreed, criticizing the uninteresting mission objectives in the DS version.[31] Nintendo Power was very disappointed that players can notwithstanding utilize Wi-Fi only for worldwide rankings. No online play is available.[32] GameTrailers as well gave the Wii game a 5.ii, criticizing the hit and miss motion controls.[33] GamePro agreed, stating that "Where the original had a sense of novelty and charm, the sequel feels a little dated and tired."[34]

GamesMaster praised the game, saying that it "justifies the hype."[35] Eurogamer also praised the game, stating that "It's true to say that Mario & Sonic at the Olympic Wintertime Games is no Mario Kart. But information technology's a fun, polished party game with broad appeal, and a marked improvement over the previous one."[36] Gamervision praised the game too, stating that "Mario & Sonic at the Olympic Winter Games isn't going to surprise anyone with its gameplay, graphics, controls, or concept, but it'south a perfectly serviceable party game for the Wii."[37] Nintendo Life praised the events of the game, giving information technology a 9/10.[38] IGN called the DS version "impressive", giving it a 7.five.[39]

By December 31, 2009, the game had sold approximately v.67 million copies, making it Sega's best-selling game in the financial year starting that March.[xl]

Sonic at the Olympic Winter Games [edit]

2010 video game

Sonic at the Olympic Wintertime Games
Developer(s) Venan Entertainment
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(south) iOS
Release Jan thirty, 2010
Genre(due south) Sports
Mode(s) Single-role player

Sonic at the Olympic Winter Games ( ソニック at バンクーバーオリンピック , Sonikku atto Bankūbā Orimpikku , lit. "Sonic at the Vancouver Olympics") is a sports game developed past Venan Entertainment and published past Sega for iOS. It was released on January 30, 2010, just has since been unexpectedly removed from the App Store with no annotate by Sega or Apple.[41] The game is officially licensed by the International Olympic Committee (IOC) through exclusive license International Sports Multimedia, and takes place at the 2010 Wintertime Olympics.

Sonic at the Olympic Winter Games follows the release of the similarly titled Mario & Sonic at the Olympic Winter Games with like gameplay and setting, just with the absence of Nintendo-endemic characters. In comparison, the game also features fewer events, fewer characters, and fewer modes. Information technology received moderate reviews, exemplified past a five out of ten rating from IGN.[42] [43]

Notes [edit]

  1. ^ Japanese: マリオ& ( アンド ) ソニック AT ( アット ) バンクーバーオリンピック, Hepburn: Mario ando Sonikku atto Bankūbā Orinpikku[4] , lit. 'Mario & Sonic at the Vancouver Olympics'

References [edit]

  1. ^ a b c d "Mario & Sonic At The Olympic Winter Games". Gamespy. Retrieved x March 2012.
  2. ^ a b c d e f "Mario and Sonic Head to the Slopes in Mario and Sonic at the Olympic Winter Games" (Press release). Sega. 2009-02-12. Retrieved 2009-02-12 .
  3. ^ a b c d e f Sega. Mario & Sonic at the Olympic Winter Games (Wii/DS). Nintendo/Sega. Scene: Credits. Producer: Osamu Ohashi. Producer (Nintendo): Hiroshi Sato
  4. ^ "Gēmu sofuto "Mario to Sonikku atto Bankūbā Orimpikku" hatsubai kettei! "Mario to Sonikku" atto Pekin Orimpikku" wo zensekai de daihitto saseta yume no kombi ga, arata na orimpikku gēmu de kaette kuru! (ゲームソフト『マリオ&ソニック AT バンクーバーオリンピック』発売決定!『マリオ&ソニック AT 北京オリンピック』を全世界で大ヒットさせた夢のコンビが、新たなオリンピックゲームで帰ってくる!)" (Press release) (in Japanese). Sega. 2009-02-13. Retrieved 2009-02-21 .
  5. ^ a b c d eastward f g Hatfield, Daemon (2009-04-03). "Mario & Sonic at the Olympic Winter Games Hands-on". IGN. California: Fox Interactive Media. pp. ane–2. Archived from the original on 2009-04-05. Retrieved 2009-04-03 .
  6. ^ Fletcher, JC (21 April 2011). "Mario and Sonic at the London 2012 Olympic Games headed to Wii and 3DS". Joystiq. Archived from the original on 22 Apr 2011. Retrieved 23 April 2011.
  7. ^ "E3 2009". Sega. Sega Press. 2009-06-02. Retrieved 2009-06-02 .
  8. ^ Tom East. "Nintendo News: New Mario And Sonic Winter Olympics Trailer". Official Nintendo Magazine. Archived from the original on 2009-08-23. Retrieved 2013-04-13 .
  9. ^ Bailey, Kat (2009-01-22). "Mario & Sonic At The Olympic Games Sequel May Be On The Fashion". 1UP.com. Archived from the original on 2012-07-21. Retrieved 2009-02-12 .
  10. ^ Gibson, Ellie (2009-01-22). "Mario & Sonic Olympics 2 on the mode". Eurogamer . Retrieved 2009-02-12 .
  11. ^ Casamassina, Matt (2009-01-22). "Rumor: Mario & Sonic at the Winter Olympics". IGN. California: Pull a fast one on Interactive Media. Archived from the original on 2009-02-eighteen. Retrieved 2009-02-12 .
  12. ^ Inwood, Damian (2009-02-08). "Mario and Sonic volition exist part of video-game bargain for 2010 Games". The Province. Archived from the original on 2009-02-13.
  13. ^ Burman, Rob (2007-03-29). "Mario & Sonic at the Olympic Games Interview". IGN. Archived from the original on 2007-05-17. Retrieved 2007-03-29 .
  14. ^ "Mobile app marketing tools by MobileDevHQ". Appstorehq.com. Archived from the original on 2010-12-20. Retrieved 2013-04-13 .
  15. ^ Kolan, Patrick (12 September 2021). "Mario & Sonic at the Olympic Winter Games AU Review". IGN . Retrieved 12 September 2021.
  16. ^ Bozon, Mark (12 September 2021). "Mario & Sonic at the Olympic Winter Games DS Review". IGN . Retrieved 12 September 2021.
  17. ^ "Mario & Sonic at the Olympic Winter Games Review (Wii) | Aces high". Nintendo Life. 12 September 2021. Retrieved 12 September 2021.
  18. ^ "Mario & Sonic at the Olympic Winter Games Review (DS) | Aces high". Nintendo Life. 12 September 2021. Retrieved 12 September 2021.
  19. ^ Hernandez, Pedro (12 September 2021). "Mario & Sonic at the Olympic Winter Games Review". Nintendo World Report . Retrieved 12 September 2021.
  20. ^ "Mario & Sonic at the Olympic Winter Games review | Aces high". The Guardian. 12 September 2021. Retrieved 12 September 2021.
  21. ^ "Mario & Sonic at the Olympic Winter Games review | Aces high". GamesRadar. 12 September 2021. Retrieved 12 September 2021.
  22. ^ Gibson, Ellie (12 September 2021). "Mario & Sonic at the Olympic Wintertime Games". Eurogamer . Retrieved 12 September 2021.
  23. ^ Petit, Carolyn (12 September 2021). "Mario & Sonic at the Olympic Wintertime Games Review". GameSpot . Retrieved 12 September 2021.
  24. ^ Petit, Carolyn (12 September 2021). "Mario & Sonic at the Olympic Winter Games Review". GameSpot . Retrieved 12 September 2021.
  25. ^ "Mario & Sonic at the Olympic Winter Games (wii) reviews". Metacritic. CBS Interactive.
  26. ^ "Mario & Sonic at the Olympic Winter Games". GameSpot. CBS Interactive.
  27. ^ "Video Game Reviews, Articles, Trailers and more - Metacritic".
  28. ^ "Mario & Sonic at the Olympic Wintertime Games for DS". GameRankings. 2009-10-xiii. Retrieved 2013-04-13 .
  29. ^ "Mario & Sonic at the Olympic Winter Games Review - IGN". Wii.ign.com. Archived from the original on 2012-06-06. Retrieved 2013-04-thirteen .
  30. ^ "Mario & Sonic at the Olympic Winter Games Review Videos - G4tv.com". G4tv.com.
  31. ^ "Mario & Sonic at the Olympic Winter Games Review for DS - GameSpot". GameSpot. CBS Interactive.
  32. ^ Nintendo Ability Vol. 247, Nov 2009
  33. ^ "Mario & Sonic at the Olympic Winter Games Review". GameTrailers. Retrieved 2013-04-13 .
  34. ^ "Mario & Sonic at the Olympic Winter Games Review from GamePro". GamePro. IDG. Archived from the original on 2010-02-22.
  35. ^ GamesMaster Dec. 2009
  36. ^ "Mario & Sonic at the Olympic Wintertime Games Review". Eurogamer. 15 October 2009.
  37. ^ "Mario & Sonic at the Olympic Winter Games Review". Gamervision. Archived from the original on 2009-12-02.
  38. ^ "Mario & Sonic at the Olympic Winter Games (Wii) Review - Nintendo Life". Wii.nintendolife.com. 2009-10-16. Retrieved 2013-04-13 .
  39. ^ "Mario & Sonic at the Olympic Wintertime Games DS Review - IGN". Ds.ign.com. Retrieved 2013-04-13 .
  40. ^ Ivan, Tom (February 5, 2010). "Sega Posts Decline In Ix Month Game Sales". Edge. Archived from the original on May 25, 2010. Retrieved April twenty, 2010.
  41. ^ Erickson, Tracy (2010-02-03). "Sonic at the Olympic Winter Games butterfingers from the App Store". Pocket Gamer. Retrieved 2010-02-24 .
  42. ^ Buchanan, Levi (2010-02-03). "Sonic at the Winter Olympic Games Review". IGN. Archived from the original on 2010-02-09. Retrieved 2010-02-24 .
  43. ^ Erickson, Tracy (2010-02-02). "Sonic at the Olympic Winter Games". Pocket Gamer. Retrieved 2010-02-24 .

External links [edit]

  • Official website (in Japanese)

allenbenety.blogspot.com

Source: https://en.wikipedia.org/wiki/Mario_&_Sonic_at_the_Olympic_Winter_Games

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